
Second 7 / frame 168: mermaid under water on the right, at maximum rotation to the right Second 6.25 / frame 150: mermaid at maximum height, in horizontal position, heading right Second 5.5 / frame 132: mermaid under water on the left at original rotation, flipped horizontally and further away on the Y axis (we don’t see this part of the animation) Second 4.5 / frame 108: mermaid under water on the left, at maximum rotation to the left Second 3.75 / frame 90: mermaid at maximum height, in horizontal position, heading left Second 3 / frame 72: mermaid still at its original location Second 0 / frame 0: mermaid at its original location So, if we consider this, we can rewrite our keyframe plan like so: The mermaid must also flip horizontally between jumps, which we can accomplish by scaling it by a factor of -1 on the X axis. But what exactly do we want to animate? First of all, the mermaid’s position, but also its rotation.Įach jump over the water must be divided into two parts: first the mermaid must move up to her maximum height where she’s positioned horizontally, and then she must move down into the water, with her head pointing down. So now we know where the keyframes should be. Let’s plan it out then:ģ seconds (frames 0 – 72): just the waves animationġ.5 seconds (frames 73 – 108): first jump (from right to left, in near distance)ġ second (frames 109 – 132): just the waves animationġ.5 seconds (frames 133 – 168): second jump (from left to right, in a further distance)ġ second (frames 169 – 192): just the waves animationġ second (frames 193 – 216): third jump (from right to left, in the maximum distance)ġ second (frames 217 – 240): just the waves animation So, first it will jump from right to left, then from left to right and one more time from right to left. Let’s make it jump over the water three times, each time in a greater distance. As you can see, it’s now hidden behind the waves on the right side of the screen. Now let’s think about how we want the mermaid to be animated. You can create a new 2D Animation file by choosing the appropriate option there.īut if you already closed the splash screen, you can still create a new file from the File menu by selecting 2D Animation under New: If you just launched Blender, you will see the splash screen right away. We’ll start with the splash screen today. Step 21 – Merge Down the Layers of the Waves.Step 12 – Fill the Row of Waves with a Color.Step 6 – Draw a Line using the Curve Tool.Step 3 – Display the Names of the Drawing Tools.Step 2 – Use the Grease Pencil to Draw Some Lines.Step 1 – Create a New 2D Animation File.
